Spell
NormalMonster Reincarnation
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5197
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Monster Reincarnation — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 65 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Utility
Why it scores here
Monster Reincarnation excels as a generic recursion tool in graveyard-heavy decks, recovering fallen monsters to hand while maintaining neutral card economy through its discard cost. It appears in 400 consecutive main decks across 84 distinct archetypes, with strong ecosystem synergy evident in partners like Solar Recharge (46.5%) and Foolish Burial (45.2%), confirming its role as a refueling engine. The card's power lies in versatility and reliable deck synergy rather than independent combo conversion, and its complete lack of opponent interaction caps its ceiling despite broad accessibility and minimal deckbuilding cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Runs in all 400 sampled decks main-deck, with 1.4 average copies and 3-copy legal maximum, indicating reliable graveyard targeting in homes where milling is native (verified from deck inclusion patterns). |
| Combo & Conversion | 45 | No self-contained combo potential; recovers a single monster to hand and relies entirely on that recovered card's effects and synergy rather than extending plays independently (inferred from card text; no combo examples supplied). |
| Resource Economy | 68 | Neutral card count (discard 1, gain 1 to hand), but favorable in graveyard-heavy ecosystems like Lightsworn where top partners Solar Recharge and Foolish Burial generate abundant graveyard resources (observed from top partners co-deck percentages). |
| Effect & Interaction | 5 | Zero opponent-facing disruption; the card does not negate, remove, or interact with the opponent's board or hand in any form (verified from card text). |
| Material Utility | 0 | Spell Card type with no level, attribute, or ATK/DEF; cannot serve as material for any monster summon even when effect-negated (verified from card frame and attributes). |
| Resilience & Flexibility | 62 | One-shot effect with no persistence or board generation, but targeting is straightforward and not vulnerable to chaining; appears at 1–3 copies across all 84 archetypes, indicating safe redundancy (inferred from deck composition and copy distribution). |
| Deck-Building Efficiency | 78 | Clean Normal Spell slot imposing no garnet/brick risk or archetype lock; 84 distinct archetypes confirm viability in any build with graveyard setup, from Lightsworn (34.2%) to Exodia (6.8%) and beyond (observed from archetype list and deck diversity). |
Calculation
Weight profile: Primary role: Recovery / Recursion. Intrinsic ≈ 58, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, no combos)
Strengths
- Extreme archetype portability: 84 distinct homes in deck sample, from Lightsworn to Exodia to generic strategies
- Clean deckbuilding profile: runs at 1–3 copies without brick/garnet risk in any graveyard-native strategy
- Strong ecosystem synergy in Lightsworn (34.2% of sample) and other mill-heavy decks via top partners
- Generic tutoring text requires no archetype membership or pre-setup
- Reliable resource swapping in graveyard-focused strategies where discard fuels value
Weaknesses
- Zero opponent interaction: purely defensive/recursive, no negation/removal/disruption capability
- Dependent on graveyard state: ineffective in decks without natural milling or graveyard setup
- One-shot effect with no persistence: does not generate board presence or ongoing advantage
- Limited independent power: refueling tool, not a combo extender or starter in its own right
- Neutral card advantage in isolation: discard 1, gain 1 does not multiply resources without deck context
Counters / choke points
- Graveyard purge effects or cards that empty GY (removes the target pool)
- Decks with minimal milling or discard effects naturally reduce viable targets
- Timing disruption that prevents activation before graveyard is established
- Strategies that do not rely on monster recursion or graveyard reuse
Best use
Recovery / Recursion engine, graveyard refueling tool. Decks: Lightsworn (primary archetype home, 34.2% of sample), Exodia (6.8%), Black Luster Soldier (5.2%), Any graveyard-milling or discard-heavy strategy.
Evidence & gaps
- Verified: Card is Normal Spell type with no level/attribute/ATK/DEF (from card frame and attributes); Runs in 100% of sampled decks (400/400 main-deck); Average 1.4 copies per deck with 3-copy maximum (from distribution data); Appears in 84 distinct archetypes (from archetype list enumeration); Lightsworn is primary home at 34.2% of sample decks; Effect requires discard 1 + target 1 monster in GY (from card description); No banlist restriction; assumed unlimited across formats
- Observed: Top partners heavily skew graveyard-setup: Solar Recharge (46.5% co-deck), Foolish Burial (45.2%), Charge of Light Brigade (47.8%); Lightsworn creatures are consistent partners: Lyla (46.5%), Lumina (46.5%), Ryko (46%), Jain (42.5%); Neutral card economy confirmed: discard 1, gain 1 = zero net card advantage; Consistent deck inclusion across 2.5 years of data (March 2024 – Sept 2026); Appears in 83.5% of decks in gameplay type 7 (going-first/synchro-heavy format)
- Inferred: Limited independent combo power; pure recursion tool dependent on recovered card's synergy; Generic text enables 84-archetype compatibility without archetype requirement; Resource economy strongly favorable specifically in graveyard-heavy strategies; One-shot effect implies straightforward targeting with no persistence or board generation; Deckbuilding efficiency high in modern graveyard-native formats; Resilience moderate: not vulnerable to chaining but entirely dependent on pre-existing graveyard state
- Data gaps: No combos supplied — combo conversion power is text-only inference; card may appear in recorded combo boards but evidence not provided to this evaluation No guides supplied — role interpretation relies entirely on deck patterns No usage statistics (StatisticsCard) — archetype inclusion percentages are from 400-deck sample only and may not reflect format-wide or historical trends No banlist data — assumed 3 copies (unlimited); actual limitation per format (TCG/OCG/MasterDuel/DuelLinks) not confirmed No top-card ranking — card is not a top-played card in any format, confirming niche/support role rather than format staple






